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The coloring on Jeanne was actually a result of me paying attention to another character’s design. I added the slit-esque accents down the legs of her dress to allow users to easily see her action-game-style movements. Thematically, Bayonetta’s color is black, so to provide symmetry, Jeanne’s color is red.
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It kinda looks like Pon De Lion, don’t you think? LOL (Note: Pon De Lion is a popular character in Japan.) Bayonetta is known for her long hair, so I felt that Jeanne needed to have some kind of defining trait as well. However, with Jeanne, I was able to freely deviate from those cues despite the fact she is a witch. I thought about what we could do to make her the antithesis of Bayonetta… With Bayonetta, she carried strongly held, specific design cues such as witches being black with long hair. I think the only thing that could rival a woman is another woman, which is why we decided early on that Bayonetta’s rival would be female. Since this is my second blog post on character design, I thought I would write about Bayonetta’s fateful rival, Jeanne. I hope you are looking forward to the game even more now… Well, E3 is now over, and I think everyone has finally seen videos of Bayonetta being played. Your comments are the source of much happiness here, so everyone on the staff makes sure to read them. Thank you all so much for the comments on the blog! Mari Shimazaki here, back to talk a little bit more about the character design on Bayonetta.
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